Oh Post Human Republic, how I love thee, let me count the ways |
For a good
number of people, at its core gaming is about creating something awesome,
cinematic, exciting and imaginative. Something that could easily fit in to our
favourite tv show, film or book. A truly epic conflict on a grand scale against
all the odds and expectation your forces do battle with their foes. The problem
is that sometimes our games of choice do a pretty poor job of really capturing
this sort of grand scale of imagination, 40k will in a standard game use at most
180 models per side and while this may look damn imposing on the table top,
when you actually consider this 180 orks aren’t actually that scary a prospect
for a whole planet. Doug Seacat writes absolutely incredible fluff for all
things Iron Kingdoms, its about the fall of nations and mighty armies clashing
to decide the fate of gods…A few warjacks, a caster and a smattering of
infantry will more than likely provide a brilliant game for you, but will be
far less likely to set the imagination on fire.
A pretty cool looking Apoc game....but it has its problems |
Here’s my
point, 28mm is just too big to really capture that epic feel (that seems
slightly oxymoronic but I think you get the point). Transport for them is
difficult and if you up the numbers to more epic levels via apocalypse, unbound
or some other clever mechanic then you’re forced to spend an awful long time
doing it. The problem being that we with lives, significant others and jobs all
too often don’t have time to dedicate to these big games, what’s the solution
then?
Make the
models smaller! Or as I look to put it, scale it down to scale it up
There are
lots of smaller scale games floating around the place that one can really sink
their teeth into. We have Gruntz, Flames of War, Epic and what I really want to
talk about, Drop Zone Commander.
From the moment
I laid eyes on the models I knew I had to play this game, the scale is small
(10mm) but the model quality is off the charts as well as the realism. In brief
one of the key components of the game is moving your units around the board via
dropships, so unlike many other games air power is important (not unlike real
life). Also combat is based not just on weapon ranges and rolling to hit, but
also ranges of potential counter measures that might be employed (like real
life, that doesn’t have armour saves).
Another great
complement to the smaller scale is the pretty huge scope of the conflict that
we’re talking about. I won’t spoil anything too much, but think mass planet and
even system wide invasions from space and you’re in the right ballpark.
One of the
things that you’re going to need to do when playing a game like dropzone (or
whatever small scale game you might be interested in) is really revamp your
terrain collection. The most excellent article by Brandon pointed out issues
with 40k terrain and it’s importance to a really great game. This is even more
so when you’re fighting over whole cities and planets. One must also consider
that smaller scale terrain isn’t always going to be readily available for us,
so its good call to potentially size up what kind of terrain you’re going to
need, how you’re going to construct it and then simply go and do it. If you
struggle with this I’d suggest doing it as a group, which leads me on to my
next point
Dropzone terrain, made purely of paper |
When starting
a new game, particularly a small scale game like Dropzone, don’t do it alone.
There is nothing worse than killing yourself painting up a lovely little army,
making great terrain and then having no opponent. So if you’re making the
plunge try and get some friends involved, try and play different factions,
maybe organise a terrain building day or even set deadlines for when everyone’s
stuff should be ready for. Simple stuff like that can really ignite a new game
for you and what’s more if people see you and your crew having fun then it’s a
great advertisement for them to pick up the game themselves, meaning more
people for you to play with.
So with that
in mind, next week in the shack is Dropzone week, we’ve already started
cranking out terrain and four of us have each picked a different faction. I’m really
looking forward to finally putting my PHR on the board and really scale it up a
bit, I want to defend the next step for humanity (READ THE FLUFF)
Anywho, hope
you’ve enjoyed my ramblings, if there’s interest I’ll post up some pictures of
some of the terrain that Mo and this weeks addition Ross/Tom have been working
on and some WIP stuff of our armies, let me know in the comments
PQ